powells books
Please support The Mantle. Tax deductible donations are handled by the World Policy Institute, a 501(c)3 organization.

The MANTLE newsletter

Stay informed on our latest news!

Syndicate content

Fresh Angles Series: Paul Kim and the Edge Campus Educational Revolution

Monday, April 25, 2011

Paul Kim is the CEO and Co-Founder of EDGE Campus and has an Honors Degree in Actuarial Science from the University of Stellenbosch. Having graduated in 2008, he worked in the financial sector (Metropolitan EB, GRS Actuarial Consulting) and now has one board exam left before qualifying as an associate actuary. He left the actuarial field to follow his passion for entrepreneurship.

He is a highly analytical and critical thinker, and loves the idea generation process. He understands that in today’s complex world, creativity is required to provide implementable solutions. These solutions will most likely come from the synergy of concepts from different sectors, and as a result Paul enjoys keeping up to date on a variety of sectors. This is quite evident in the EDGE concept which combines concepts from fields such as economics, technology, education, and psychology (to mention a few). In March of 2011,  EDGE Campus proudly won the "Idea/Concept" track of the 2011 Cape Town Entrepreneurship Competition.

Further Resources

Edge Campus on Facebook

Edge Campus on Twitter

Interview Date: March 1, 2011

Written and Produced by: JK Fowler (www.roaminghills.com)

Music by: Caroline Ross, Rothko and Susumu Yokota (Song: "Clear Space"; Album: Distant Sounds of Summer)

Interesting Statistics, Quotes and Links: 

a.       Cellphones

 i.      “Thus, a survey of high-school learners in South Africa by the Youth Research Unit at the University of South Africa (UNISA) analysed their results by school type finding a negligible difference. They found that 98-99% of high school learners across all school types owned a cell phone.

b.     Cellphone expenditure

i.      Cell phones are being prioritised amongst youth of all backgrounds:

1.     Specifically amongst low income black South African youth,

The majority (83%) access the Internet via their phone on a typical day. About 50% of all these individual’s expenses are spent on cell phones.

http://www.cet.uct.ac.za/files/file/ResearchOutput/SakaiJul09Presentation.ppt

c.       Education

i.      "It's not a crisis in that it is falling apart, but kids who are going to school are not learning anything." Graeme Bloch, former education specialist for the Development Bank of South Africa, The Toxic Mix, (2010).

ii.      “There is no shortage of evidence showing how badly the South African education system is performing. International comparisons evaluating literacy, numeracy and science ability clearly show that South African children are not getting it.” –Graeme Bloch, The Toxic Mix, (2009).

iii.      “...children who depend on the public education system are getting a declining quality of tutelage with every passing year”, Ray Hartley, Sunday Times Editor, (Jan, 2010).

iv.      “What has happened in the field of education is maybe one of the biggest failures in the new South Africa,” De Klerk, Former South African President, citing a recent survey by Newsweek which listed the world’s best countries and ranked the South African education system 97th out of 100. The Herald (Sep, 2010)

v.      Cameron Herold - Let's Raise Kids to be Entrepreneurs

 http://www.ted.com/talks/lang/eng/cameron_herold_let_s_raise_kids_to_be_entrepreneurs.html

vi.      Charles Leadbeater - Education Innovation in the Slums 

http://www.ted.com/talks/lang/eng/charles_leadbeater_on_education.html

vii.      Diana Laufenberg - How to Learn from Mistakes

http://www.ted.com/talks/lang/eng/diana_laufenberg_3_ways_to_teach.html

viii.      Ken Robinson - Schools Kill Creativity 

http://www.ted.com/talks/lang/eng/ken_robinson_says_schools_kill_creativity.html

ix.      Ken Robinson - Bring on the learning Revolution 

http://www.ted.com/talks/lang/eng/sir_ken_robinson_bring_on_the_revolution.html

vi.      Sugata Mitra - The Child-Driven Education 

http://www.ted.com/talks/lang/eng/sugata_mitra_the_child_driven_education.html

d.      Gaming

i.      Ali Carr-Chellman: Gaming to re-engage boys in learning

http://www.ted.com/talks/lang/eng/ali_carr_chellman_gaming_to_re_engage_boys_in_learning.html

ii.      Jane McGonigal: Gaming can make a better world

 http://www.ted.com/talks/lang/eng/jane_mcgonigal_gaming_can_make_a_better_world.html

iii.      David Perry: Are games better than life

http://www.ted.com/talks/lang/eng/david_perry_on_videogames.html

Listen Here

It look's like you don't have Adobe Flash Player installed. Get it now.

Fresh Angles Series: NuNu Hung and Art CuratingPEN 2011: Opening Night, Liquid Emergence (Flow)
 #
I, too, have been interested in gaming models as templates for solving real world problems, but I am not completely sold on the concept. Like Kim, I have also been following the work of Jane McGonigal, but unlike Kim, I have not drank the Kool-Aid. In a review of her book, William Saletan captured some of my skepticism of the "gaming-as-solution" enterprise: "The premise is that since games motivate us more effectively than real life, making them altruistic and bringing them into the physical world will promote altruistic behavior. But is this motivating power transferable? What draws us to virtual worlds, McGonigal notes, is their “carefully designed pleasures” and “thrilling challenges” customized to our strengths. They’re never boring. They let us choose our missions and control our work flow. They make us feel powerful. They offer “a guarantee of productivity” in every quest. And when we fail, they make our failure entertaining. Reality doesn’t work this way. Floors need scrubbing. Garbage needs hauling. Invalids need their bedpans washed. This work isn’t designed for your pleasure or stimulation. It just needs to be done." ----- It remains to be seen what actual, as in tangible, good gaming can bring to the non-digital world.
 
 #
Hi Shaun, thanks for your comment and insight, it is much appreciated. I'll be the first one to admit that what we are trying to achieve is overly ambitious and 'far out'. I'd also be the first to admit that the verdict is still out on whether the application of game mechanics to activities, especially education, is that effective. However, what you must understand is that the intention of EDGE Campus is not to replace the education system in South Africa, but rather to supplement it. One of the ways we do that is by limiting the amount of time you can interact with the virtual world, as well as by shutting the service off during school hours. Teachers are important and it is my view that they are one resource that we should be placing more focus on. The purpose of EDGE Campus is to have a positive impact on the view of learners toward education outside of school, so that their view of education in school is positively affected. This is a documented result of the Hole in the Wall project run by Sugata Mitra albeit it with a different extra curricular activity. We want the learners to make better use of the resources they already have. Throwing additional resources at a learner who doesn't want to learn or sees no point in learning is a exercise in futility. South Africa is a country with a high cellphone ownership rate, especially amongst high school learners. Instead of using computers in the wall, we are trying to achieve the same impact with cellphones because its something that they already have. Sugata Mitra's main premise, and forgive me if I've gotten it wrong, is curiosity + access to info through technological resources = real learning. EDGE Campus stimulates the curiosity with a gaming platform, uses the cellphone as its technological medium and as a result aims to promote a positive learning experience. I am learning new things on a daily basis and all I have learned is the how little I really know. However, one thing I know is that sitting back and complaining is not an option and that I need to be proactive in my actions. Instead of using our energies to attack the problem with vigour, we have become accustomed to complaining about everything in SA. EDGE Campus may not be a success but the journey will add to public debate and discussion on how to address the education crisis in South Africa.If that is all that EDGE Campus can contribute, then it is a million times better than a couple more negative comments on the poor state of eduction in South Africa. We are in the process of developing a maths game to test our hypothesis and this will be launched in the coming months. I hope to report back with some positive and encouraging results :)
 

Post new comment

Type the characters you see in this picture. (verify using audio)
Type the characters you see in the picture above; if you can't read them, submit the form and a new image will be generated. Not case sensitive.
twitter logoFacebook logo

JK Fowler is a freelance writer and audio engineer currently living in Brooklyn, NY.